NightCore RP is a serious roleplay city: Night City, 2085. Play it like a second life, as close to real life as the year allows. These rules apply to everyone in the city, on this website and in our Discord. Not knowing a rule is not an excuse, so read them all once.
1Roleplay first
- 1.1Everything you do in the city is your character doing it. Play a believable person living a believable life, not a game character chasing points.
- 1.2Stay in character at all times while you are in the city. If something must be said out of character, use
/ooc, keep it short, and go back to the scene. - 1.3Never break a scene to argue about it. Play it out, then open a ticket on the website if you think a rule was broken.
- 1.4Treat the city as real. Shops close, bills arrive, wounds hurt and the NCPD answers crimes. React to the world the way a real person would.
- 1.5Time in the city runs at 2 city hours per real hour, so a city day is 12 real hours. Plan your character's life around city time: nights are dark and dangerous, offices keep office hours.
- 1.6Voice is in character. Music, soundboards and background noise you can't control belong on push-to-talk or off.
2Knowledge and names
- 2.1There are no name tags. You know someone's name only when they tell you, show you their ID, or you learn it in roleplay (a business card, a news article, a police record).
- 2.2Player IDs are shown only on request, for reports and staff work. Never use an ID, a voice you recognise or an account name to identify a character.
- 2.3No metagaming: what you learn out of character (Discord, a stream, a friend's call, the website's staff pages) is unknown to your character until they learn it in the city.
- 2.4Night City News articles on this website are public in the city. Your character may have read them.
- 2.5No playing with information from a call or chat with other players in the same scene ("ghosting"). If you are in a scene together, talk in the city.
3Your character
- 3.1One citizen per OPEN//77 account. Your character is 18 to 90 years old, with a believable name, a past and a reason to be in Night City.
- 3.2No celebrities, no famous Night City figures from the games, no copies of real people, no troll or joke names.
- 3.3Your character has a body: they eat, drink, sleep somewhere and need money. A starving or parched character collapses (they drop to their last strength and can barely move) rather than dying. Play the collapse until someone helps or you eat.
- 3.4Your character can't know everything or do everything. Skills come from the life you have played: a new arrival is not a master hacker, a surgeon and a getaway driver at once.
- 3.5A character change (name, story, a new start) goes through a support ticket. Staff may ask why.
4Value your life
- 4.1Act as if you have only one life. When you are outgunned, outnumbered or held at gunpoint, comply. Fear is part of roleplay.
- 4.2Don't joke, taunt or fight back from a position you would not survive. Making the scene "fun" by ignoring a gun to your head ruins it for everyone else.
- 4.3Value other people's lives too. Killing must be the last step of a story, never its start.
- 4.4Injury is real. After you are hurt or revived, play the injury: limp, slow down, see a doctor, skip the fight.
5Violence and conflict
- 5.1No random deathmatch (RDM): never attack, injure or kill someone without a roleplay reason both sides can see, such as a threat, a demand or an earlier scene.
- 5.2Initiate clearly before violence: make your demand or threat in voice or with
/me, and give the other side a fair moment to answer. A shout across a street during a car chase is not initiation. - 5.3No vehicle deathmatch (VDM): a vehicle is not a weapon. Ramming someone on purpose needs a strong roleplay reason and is treated like an assault.
- 5.4No powergaming: never force an outcome on someone, act out impossible feats, or use
/meto decide what happens to another character. Write what you try, not what happens. - 5.5No revenge killing: if a scene ended, it ended. Coming back to kill someone needs a new reason, not the same grudge from five minutes ago.
- 5.6Hostages and kidnappings need a story, fair treatment and an end. No holding someone for hours, no taking people only to strip their pockets, and never someone on duty in an emergency service just to bait a response.
- 5.7No shooting from vehicles or across long distances to start a fight. Long-range violence is the end of a scene, never its opening.
6Injury, death and permanent death
- 6.1When you go down you stay down. Call Trauma Team from your holophone or wait for a medic. Don't respawn while a scene is still running around you.
- 6.2New life rule: after you go down, you don't remember the events that put you down, who did it or where it happened. You don't go back for revenge and you don't return to the scene.
- 6.3Waking up alone at Vik's clinic leaves you badly hurt for a while. Play it: rest, see a medic, no fights.
- 6.4Permanent death of a character (they are gone for good) happens only:
- with your consent, in a scene you agreed to, or
- by a staff ruling, for repeated rule-breaking with that character, or
- as a sentence handed down by the city's court after a trial.
- 6.5Nobody else can decide your character dies for good. A request for permanent death, from you or about someone else, goes through a support ticket.
7Crime and the law
- 7.1Crime is part of the city, but it needs a story: plan it, carry it out, live with the consequences. Crime for money alone, with no roleplay, is grinding.
- 7.2The city's laws are on this website. Officers enforce them; courts and lawyers argue them. Criminals know they exist.
- 7.3NCPD officers are real people doing a real job. Respect a lawful stop and expect to be searched, fined, booked or charged.
- 7.4No crime in or right outside a hospital, the NCID desk or the employment agency. These are where the city's newcomers and wounded are.
- 7.5No crime against people in their first hour in the city. Let new citizens find their feet.
- 7.6Shop robberies have a cooldown the city enforces. Don't camp a shop waiting for it to reopen.
- 7.7No baiting police or medics to farm a response, and no crimes planned only to pull every officer off the street.
- 7.8Corruption (a dirty cop, a crooked medic) is a story staff must approve first. Ask with a support ticket.
8Emergency services and jobs
- 8.1NCPD officers, Trauma Team medics and mechanics are played by real people. If nobody is on shift, nobody comes. Be patient.
- 8.2Don't call 911, a medic or a cab for nothing. Abusing the emergency lines is a crime in the city and a rule break here.
- 8.3On-duty medics are neutral. Don't target them while they are treating someone, and don't hide behind them.
- 8.4Clock in only when you work. Wages are paid for time actually worked; idling on duty, or staying on duty while doing something else, is against the rules.
- 8.5Respect the chain of command in your job. A boss runs their company in roleplay, inside these rules.
9Money and fair play
- 9.1No real money, anywhere. Never buy, sell or trade eddies, items, vehicles, homes, accounts or services for real money or anything outside the city. Doing so ends in a permanent ban.
- 9.2The website's market and the Nine Lives casino use your in-game bank account only. Nothing here is for sale.
- 9.3No cheats, mods that give an advantage, exploits, duplication or bug abuse. Found a bug? Report it on the website, don't use it.
- 9.4No combat logging: leaving the game, crashing on purpose or switching servers to escape a scene. If your game really crashed, come back and say so in
/oocor a ticket. - 9.5No alternative accounts to dodge a ban, a sentence or a cooldown.
- 9.6No farming: repeating an action for money or items without roleplay.
10Respect and safety
- 10.1No harassment, hate speech, discrimination or slurs, in character or out. Some things are never roleplay.
- 10.2No sexual content. Romance in roleplay stays tasteful and fades to black.
- 10.3Heavy themes (torture, abuse, suicide) need the clear consent of everyone in the scene, out of character. Anyone may stop a scene with
/oocat any time, and that is respected. - 10.4No real-life threats, doxxing or sharing other people's private information. This ends in a permanent ban and may be reported.
- 10.5Respect streamers and their viewers. Stream sniping (using a stream to find or follow someone) is metagaming.
11Driving and the world
- 11.1Drive like the city is real: roads, traffic, pedestrians. Stunt driving through crowds or over rooftops is not roleplay.
- 11.2Park where a real car could park. Vehicles left in roads or doorways may be towed and impounded.
- 11.3Use the world as it is. No hiding inside walls, under the map or in places a person couldn't reach.
- 11.4Respect property. Breaking into homes and businesses needs a story and is a crime in the city.
12Staff
- 12.1Support, moderators and admins are out of character when they act as staff. Follow their instructions, and take any disagreement to a support ticket, not the scene.
- 12.2Staff play characters too. When they play, they play under these rules and get no advantage from being staff.
- 12.3Staff don't punish people in character and don't use staff tools to help their own character.
- 12.4Breaking a rule can mean a warning, a kick, time out of the city or a ban, depending on how serious it is and whether it keeps happening. Serious breaches (cheating, real money, real-life threats) go straight to a ban.
- 12.5Every staff decision can be appealed on the website. Appeals are read by staff who were not involved.
13This website and Discord
- 13.1Our Discord and this website are out of character, except Night City News articles, which are in character.
- 13.2Your whitelist application must be your own work. Copied answers mean a denied application.
- 13.3Be patient and polite in tickets. Staff answer in order.
- 13.4Don't post rule breaks publicly to shame someone. Report them with a ticket and let staff handle it.
Nothing matches. Try a shorter word, or ask staff.