Test plan
Run each check in the city on build v23j and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.
City life
The living city: traffic, NPCs, places and the map.
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Expected: Pull a driver out of a moving NPC car: they get out and run (some put their hands up) instead of vanishing
Not tested on this build yet.
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Expected: Wardrobe prompt at your home's closet, in a paid motel or capsule room, and after the styling session at a clothing store; nowhere else (F2 still opens it for now)
Not tested on this build yet.
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Expected: Other players' apartments show on the map without the owner's name
Not tested on this build yet.
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Expected: The Noodle Row ATM and shop prompts no longer overlap
Not tested on this build yet.
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Expected: Kabuki Market and other busy spots have fewer NPCs crowding; no crash after 10 minutes walking around the market
Not tested on this build yet.
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Expected: Get into an NPC car at the driver's door: you land in the passenger seat, the driver ends up on the pavement and runs (some put their hands up first), and you slide over to the wheel by yourself
Not tested on this build yet.
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Expected: Get into the back of a traffic car: the driver gets out at the driver's door and runs, instead of vanishing; you stay in the back
Not tested on this build yet.
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Expected: Aim down sights at a stopped NPC car or its driver from 15 m or closer: most of the time the driver gets out with their hands up and then runs, or floors it; the car is yours to take
Not tested on this build yet.
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Expected: Aim at a car on the move: most of the time it speeds away. Each car reacts once a minute at most
Not tested on this build yet.
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Expected: After a carjack or a hold-up, on-duty NCPD usually gets a call about 20 s later with a pin where it happened
Not tested on this build yet.
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Expected: F2 does nothing anywhere; outfits change only at your home's closet, a paid room, or a clothing store
Not tested on this build yet.