NightCoreNight City Services
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Alpha testing

NightCore is in alpha. Testers walk through the playtest plan on the current build, mark each check Pass, Fail or Blocked, and report what's broken or what could be better. Fixes ship in the next build.

Build v22b, built 2026-11-020 testers on this build Open to every signed-in player

Anyone can read this. To record results or report something, sign in with Discord.

How to help

  1. Start with the smoke test (about 10 minutes). If any check there fails, stop and report it before testing deeper areas.
  2. Pick an area below, ideally one nobody has covered yet on this build.
  3. Run each check in the city and mark it Pass, Fail or Blocked, with a short note on anything that isn't right.
  4. Report it. On a Fail, use "File a bug" on the check: the form is filled in for you. Ideas and balance go on the feedback board too.

Build v22b

Vehicle insurance (Liability, Standard, Comprehensive; repair, wreck and theft claims; Night City Mutual), registrations and insurance cards as items, Ask for papers, MDT cover badges, Transfer title with escrow, the DMV counter, Phone > Insurance. Existing cars moved to Standard at the same price. Test first: Insurance and papers. Theft claims are held for staff review during the alpha.

The panel console prints "NightCore RP installed … built=<date>" at start. That's the build date.

Progress on v22b

0 of 254 checks tested (0%): 0 pass, 0 fail, 0 blocked.

Open blockers

All blockers · All crashes

Latest reports

Feedback board Report a bug

Before you start

  • People. Two testers minimum (a citizen and an NCPD officer); three is better (add a judge or lawyer). Staff checks need someone with an in-game staff role.
  • Have ready. Join "NightCore RP | AP Gaming (Alpha)" from the OPEN//77 server browser, have your Discord linked on this website (F1 > Controls > Link website account), and a second Discord account if you want to test the website as two people.
  • Results. Pass, Fail or Blocked (couldn't reach the step). When a new build ships, re-test every Fail and Blocked check first.
  • New builds. Each build's notes list what changed and what to test first. New checks for that build are added to the plan the day it ships; old checks keep their history per build.
  • Typing. Typed commands still work in this build as a safety net. Any time you had to type something to get unstuck, note it: that's a missing menu.

How to report a bug well

The real time (to the minute) matters most: it lets us find the exact moment in the server log. One problem per report; search the board first and press "Me too" if it's already there.

  • When: real time and your time zone
  • Who: character name, job, on or off duty
  • Where: the place, or a screenshot
  • What you did, step by step
  • What you expected
  • What happened instead: the exact message on screen
  • Did you have to type a command to get out of it? Which one?
  • Screenshot or clip: a link