NightCoreNight City Services
0 in the city City time 12:40 Weather sunny

Alpha testing

Test plan

Run each check in the city on build v22b and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.

Anyone can read this. To record results or report something, sign in with Discord.

Vehicles and keys

Car keys, locksmiths, hotwiring, motor pools and AVs. Write down the plate you tested with.

  1. Key with a new car (v20)

    Westbrook Motorsv20

    Expected: Buying a car at Westbrook Motors puts a Car key for its plate in your pockets

    Not tested on this build yet.

  2. Expected: A car you owned before v20 has its key in your pockets after you log in

    Not tested on this build yet.

  3. Expected: Without the key (in a stash or with someone else) you can't unlock or start the car; with it in your pockets you can

    Not tested on this build yet.

  4. Hand a key over (v20)

    v20needs 2 testers

    Expected: Give the key to another player: now they can drive the car and you can't

    Not tested on this build yet.

  5. Spare key (v20)

    Westbrook Motors key deskv20

    Expected: At the Westbrook Motors key desk, cut a spare for 250: two working keys

    Not tested on this build yet.

  6. Re-key (v20)

    v20needs 2 testers

    Expected: Re-key for 500 with a working key: your new key works, every other copy stops working

    Not tested on this build yet.

  7. Expected: Replace lost keys for 750 with no key in hand; the old ones stop working

    Not tested on this build yet.

  8. Pawn copy (v20)

    Kabuki pawnv20

    Expected: The Kabuki pawn copies a key you hold for 400, no ID asked

    Not tested on this build yet.

  9. Hotwire (v20)

    v20needs 2 testers

    Expected: In the driver seat with a lockpick, B or ALT > Hotwire: a long bar, then the engine runs without a key; the owner is told and NCPD gets an alert; the pick may snap

    Not tested on this build yet.

  10. Expected: Lockpicking or hotwiring an NCPD or Trauma Team AV is refused

    Not tested on this build yet.

  11. Expected: At your faction's depot (E), take a vehicle out: you get its key; bring it back and the key is taken back. The depot shows who has each vehicle

    Not tested on this build yet.

  12. Expected: Clock out with a fleet vehicle signed out: its key stops working

    Not tested on this build yet.

  13. AV flight (v20)

    v20needs 2 testers

    Expected: A member cleared by the boss takes off and lands an NCPD or Trauma AV; an uncleared member is refused at the depot

    Not tested on this build yet.

  14. Expected: If a pilot's AV key stops working in the air, the AV is not cut out of the sky: they're told to land and have about 90 seconds

    Not tested on this build yet.

  15. Expected: Park a car, log out; after a server restart it's still there with the same damage, fuel and lock state

    Not tested on this build yet.

  16. Expected: Phone > Garage shows "Parked near <place>, <district>" and Locate sets the GPS to it

    Not tested on this build yet.

  17. Expected: In the driver seat, Y (or B / ALT > Vehicle) puts the key in and starts; a key in your pocket alone doesn't start the car

    Not tested on this build yet.

  18. Expected: Stopped: Take key puts it back in your pockets and turns the engine off; moving: refused

    Not tested on this build yet.

  19. Key left in (v21)

    v21needs 2 testers

    Expected: Get out with the key in: one warning as you walk away; another player can get in and drive off

    Not tested on this build yet.

  20. Expected: Locking from outside needs the key in your pockets; with the key in the ignition you can't lock it from outside

    Not tested on this build yet.

  21. Expected: Boss or fleet manager: J > boss office > Fleet: pick a vehicle and a nearby member, the key is cut (150 from faction funds); it keeps working after clock-out

    Not tested on this build yet.

  22. Member leaves with keys (v21)

    v21needs 2 testers

    Expected: Fire a member who holds fleet keys: the boss gets a phone alert recommending a re-key; Re-key (500) kills every copy

    Not tested on this build yet.

  23. Expected: Boss office shows where every vehicle is (GPS), who has keys, and each vehicle's log (drivers, key left in, where parked)

    Not tested on this build yet.

  24. Off-duty fleet driving (v21)

    v21needs 2 testers

    Expected: Driving a fleet vehicle off duty works, is logged, and the boss is told

    Not tested on this build yet.

  25. Expected: A wrecked fleet vehicle can't be taken out until the boss pays Send for repair (or a mechanic fixes it); walking away and back doesn't fix it

    Not tested on this build yet.

  26. Expected: NCPD and Trauma tablets have a Fleet tab; a plate search shows where a car is parked and "Key present" when the key is in it

    Not tested on this build yet.

  27. Expected: Hovering in an AV: Y, Stop engine and Take key are refused until you've landed

    Not tested on this build yet.