Test plan
Run each check in the city on build v22b and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.
Vehicles and keys
Car keys, locksmiths, hotwiring, motor pools and AVs. Write down the plate you tested with.
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Expected: Buying a car at Westbrook Motors puts a Car key for its plate in your pockets
Not tested on this build yet.
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Expected: A car you owned before v20 has its key in your pockets after you log in
Not tested on this build yet.
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Expected: Without the key (in a stash or with someone else) you can't unlock or start the car; with it in your pockets you can
Not tested on this build yet.
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Expected: Give the key to another player: now they can drive the car and you can't
Not tested on this build yet.
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Expected: At the Westbrook Motors key desk, cut a spare for 250: two working keys
Not tested on this build yet.
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Expected: Re-key for 500 with a working key: your new key works, every other copy stops working
Not tested on this build yet.
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Lost keys (v20)
v20Expected: Replace lost keys for 750 with no key in hand; the old ones stop working
Not tested on this build yet.
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Expected: The Kabuki pawn copies a key you hold for 400, no ID asked
Not tested on this build yet.
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Expected: In the driver seat with a lockpick, B or ALT > Hotwire: a long bar, then the engine runs without a key; the owner is told and NCPD gets an alert; the pick may snap
Not tested on this build yet.
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Expected: Lockpicking or hotwiring an NCPD or Trauma Team AV is refused
Not tested on this build yet.
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Expected: At your faction's depot (E), take a vehicle out: you get its key; bring it back and the key is taken back. The depot shows who has each vehicle
Not tested on this build yet.
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Expected: Clock out with a fleet vehicle signed out: its key stops working
Not tested on this build yet.
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Expected: A member cleared by the boss takes off and lands an NCPD or Trauma AV; an uncleared member is refused at the depot
Not tested on this build yet.
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Expected: If a pilot's AV key stops working in the air, the AV is not cut out of the sky: they're told to land and have about 90 seconds
Not tested on this build yet.
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Expected: Park a car, log out; after a server restart it's still there with the same damage, fuel and lock state
Not tested on this build yet.
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Expected: Phone > Garage shows "Parked near <place>, <district>" and Locate sets the GPS to it
Not tested on this build yet.
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Expected: In the driver seat, Y (or B / ALT > Vehicle) puts the key in and starts; a key in your pocket alone doesn't start the car
Not tested on this build yet.
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Take key (v21)
v21Expected: Stopped: Take key puts it back in your pockets and turns the engine off; moving: refused
Not tested on this build yet.
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Expected: Get out with the key in: one warning as you walk away; another player can get in and drive off
Not tested on this build yet.
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Expected: Locking from outside needs the key in your pockets; with the key in the ignition you can't lock it from outside
Not tested on this build yet.
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Expected: Boss or fleet manager: J > boss office > Fleet: pick a vehicle and a nearby member, the key is cut (150 from faction funds); it keeps working after clock-out
Not tested on this build yet.
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Expected: Fire a member who holds fleet keys: the boss gets a phone alert recommending a re-key; Re-key (500) kills every copy
Not tested on this build yet.
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Expected: Boss office shows where every vehicle is (GPS), who has keys, and each vehicle's log (drivers, key left in, where parked)
Not tested on this build yet.
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Expected: Driving a fleet vehicle off duty works, is logged, and the boss is told
Not tested on this build yet.
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Expected: A wrecked fleet vehicle can't be taken out until the boss pays Send for repair (or a mechanic fixes it); walking away and back doesn't fix it
Not tested on this build yet.
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Expected: NCPD and Trauma tablets have a Fleet tab; a plate search shows where a car is parked and "Key present" when the key is in it
Not tested on this build yet.
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Expected: Hovering in an AV: Y, Stop engine and Take key are refused until you've landed
Not tested on this build yet.