Test plan
Run each check in the city on build v22b and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.
Smoke test
Every session, about 10 minutes. If any check here fails, stop and report it before testing deeper areas.
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Expected: You load in at the arrival point. A one-character account sees no select screen
Not tested on this build yet.
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Expected: Registration finishes; F5 shows your ID card
Not tested on this build yet.
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Expected: Opens; Start here steps and map pins work
Not tested on this build yet.
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Expected: Lock screen with city clock; every app opens with no blank screen
Not tested on this build yet.
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Expected: Opens; starter kit is there
Not tested on this build yet.
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Expected: J opens the job panel; F9 opens your work device (job panel when unemployed)
Not tested on this build yet.
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Expected: B opens the personal menu (emotes); K opens the radio menu
Not tested on this build yet.
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ALT on another player
needs 2 testersExpected: Menu shows Show ID, Give, Hand cash, Whisper
Not tested on this build yet.
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Expected: ATM deposit and withdraw work; phone Bank shows the same balance
Not tested on this build yet.
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Expected: Sign in with Discord; F1 > Controls > Link website account links you; /me shows your citizen
Not tested on this build yet.
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Expected: After the countdown, Hold E wakes you at Vik's clinic
Not tested on this build yet.
Characters
Each account can have up to 3 characters. Each one has its own money, items, job, phone, record and face.
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Expected: Sleep at your home bed, the Kabuki capsule hotel or the No-Tell Motel; the select screen offers a new character. If there's no way in, mark Fail
Not tested on this build yet.
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Expected: Reconnect opens the character creator, then the NCID desk; the new face is different from your first
Not tested on this build yet.
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Expected: With 2 characters, joining shows portrait, name, job, last place and time played
Not tested on this build yet.
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Expected: Loads with the right face, money, items, phone number and job
Not tested on this build yet.
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Expected: Home bed is free; capsule charges 40 eddies, motel 120 eddies; the session ends and you rejoin as the other character
Not tested on this build yet.
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Expected: Cuffed, wanted, down, in a vehicle, just after a fight or in your first 20 minutes: a clear refusal
Not tested on this build yet.
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Expected: Quit while wanted or held; rejoining forces the same character for 30 minutes, with a notice
Not tested on this build yet.
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Expected: A second session on the same account is refused with a message
Not tested on this build yet.
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Expected: A wire from one of your characters to another (phone, ATM, website) is refused
Not tested on this build yet.
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Expected: An item one character puts in a home stash or trunk can't be taken by the other for 72 hours
Not tested on this build yet.
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Expected: /me lists your characters; "Act as" switches; the header chip shows who; bank and market act for that character
Not tested on this build yet.
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Staff tools
staff onlyExpected: F11 (staff only) lists an account's characters; a locked character can't be picked
Not tested on this build yet.
Phone (F3)
Needs two testers for calls, messages and lost phones.
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Expected: Time, city clock and weather show; a passcode set in Settings is asked; 5 wrong tries lock it
Not tested on this build yet.
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Calls
needs 2 testersExpected: Others nearby hear your ringtone; F3 answers; voice works both ways; a declined call offers voicemail
Not tested on this build yet.
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Messages and groups
needs 2 testersExpected: Texts arrive; a group invite must be accepted before you're in it
Not tested on this build yet.
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Expected: Post with a photo, like, reply, follow, hashtag; the post shows on nightcore.apservers.com/pulse
Not tested on this build yet.
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Expected: The photo matches what you saw (phone not in the shot); it shows in Photos and can go into a text or post
Not tested on this build yet.
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Expected: Send money by phone number: 1% fee, receiver notified; the daily limit counts website wires too
Not tested on this build yet.
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Expected: Your cars listed; Locate works; Delamain delivery charges 250 when the car arrives; key list, revoke and order work
Not tested on this build yet.
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Expected: City bills, court and NCPD fines, Trauma and garage invoices listed; Pay works
Not tested on this build yet.
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Expected: Your cases and tickets show; pay, contest, accept or reject an offer, ask for a lawyer, appeal
Not tested on this build yet.
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Expected: Calls NCPD, Trauma, Delamain or a mechanic; book and cancel a Delamain ride; SOS works with no signal
Not tested on this build yet.
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Expected: No signal in the Badlands except the nomad camp and junkyard; battery drains and charges in a car or at home
Not tested on this build yet.
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Expected: Buy a burner at the Lower Walkway corner (22:00 to 06:00, 180 cash); dark web and NullChat open; no name shows anywhere
Not tested on this build yet.
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Lost phone
needs 2 testersExpected: A dropped phone picked up by someone else shows none of your data if it has a passcode; Find My locates it and tells the holder; Erase works
Not tested on this build yet.
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Expected: Outgoing calls and texts blocked; SOS still works
Not tested on this build yet.
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Expected: A blocked number's calls and texts don't reach you
Not tested on this build yet.
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Expected: Ringtone, wallpaper, do not disturb, HUD switch and website link all work
Not tested on this build yet.
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Expected: An unanswered call shows in Recents, puts a badge on the Phone app and a "Missed call from…" notice; withheld and burner numbers show as Unknown
Not tested on this build yet.
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Expected: A caller who isn't in your contacts sees your number, not your real name
Not tested on this build yet.
Police and courts
Run it as one story: a ticket, an arrest, a lawyer, a hearing, a sentence. Staff give out the court, District Attorney and Public Defender jobs; anyone can take the private lawyer job at the agency.
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Expected: F9 opens the police tablet; Clock in works from its lock screen
Not tested on this build yet.
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Expected: ALT on a citizen > Issue citation: pick the charge, set the fine with the slider; the citizen gets Yes/No. Yes signs it, No sends it to court
Not tested on this build yet.
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Expected: Cuff and escort with ALT, drive to NCPD HQ; ALT > Book (at HQ) opens the Booking tab with the suspect filled in; tick charges, write the report, Book. Suspect lands in the cell
Not tested on this build yet.
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Expected: Refused, with a message saying it only works at HQ
Not tested on this build yet.
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Expected: Seized items go on the case's shelf; E at the evidence locker logs, signs out and returns items; the tablet's Evidence tab shows who held what
Not tested on this build yet.
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Expected: ALT on a witness > Take statement; the witness writes it on their own screen
Not tested on this build yet.
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Expected: E at the wall phone makes the one call; F asks for a lawyer and pages the Public Defender
Not tested on this build yet.
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Expected: Public Defender takes the case in the Justice terminal and visits (E in the visiting room); a private lawyer offers representation with ALT and the client accepts with Yes
Not tested on this build yet.
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Expected: Judge: F9 or E at the bench opens the Justice terminal; take the case, open the session, arraign; plea; bail, release or remand
Not tested on this build yet.
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Expected: A held misdemeanour gets the automated magistrate's plea offer after 10 minutes; a felony is released with a court date after 40 minutes
Not tested on this build yet.
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Expected: DA offers in the terminal; the defendant accepts in the phone's Justice app; it's approved automatically after 5 minutes if no judge acts
Not tested on this build yet.
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Expected: Schedule a hearing with the time picker; show exhibits; a verdict on each charge; sentence stays inside the range and time served comes off
Not tested on this build yet.
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Expected: Fine payable on the phone; cell time counts only while online; community service by pressing E at the map spot; the firearms licence can't be bought again for 7 days
Not tested on this build yet.
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Expected: Filed in the phone's Justice app within 72 hours; a different judge decides
Not tested on this build yet.
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Expected: The case shows on nightcore.apservers.com/court; parties see filings; a sealed case shows only its number to the public
Not tested on this build yet.
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Death sentence safeguard
staff onlyExpected: Staff test on a throwaway character: the judge who passed the sentence can't co-sign it. Don't wait out the 72 hours
Not tested on this build yet.
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Expected: An NCPD call nobody takes stays on the map for 20 minutes; once a unit takes it, it stays until cleared. The MDT Dispatch tab has Take, GPS, Drop and Clear
Not tested on this build yet.
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Expected: A traffic collision call stays put until officers arrive, even 10 minutes later
Not tested on this build yet.
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Expected: Opening the MDT before clocking in shows the Off Duty screen with a Clock in button, never a blank page
Not tested on this build yet.
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Expected: A guilty case no judge sentences gets the minimum sentence after 24 h; it can be appealed; never a death sentence
Not tested on this build yet.
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Expected: An admin opens the Justice terminal and Sit on the bench; acts show "(staff bench)"; can't judge a case they prosecute, defend or arrested on
Not tested on this build yet.
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Expected: Booking tab lists the suspect's open warrants and unpaid fines; Arrest on CR-… attaches the booking to that case
Not tested on this build yet.
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Expected: Settle the fine: the suspect picks pay now, serve it in the cell, or community service on their own screen
Not tested on this build yet.
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Expected: Phone > Justice > Petition to clear this record on a closed misdemeanour after 14 clean days; a judge decides, or it's decided on the rules after 72 h; cleared lines vanish from the MDT
Not tested on this build yet.
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Expected: Phone > Justice > Post bail for someone (by case number), or at the court clerk; the payer confirms on their screen and gets their money back when bail is refunded
Not tested on this build yet.
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Expected: The judge's Modify the sentence lowers cell time, fine or tasks (never raises), with written reasons on the public docket
Not tested on this build yet.
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Expected: Quitting while cuffed adds a fled-custody record; back within 3 minutes and re-cuffed within 10 drops the warrant, otherwise it goes live
Not tested on this build yet.
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Expected: Taking a cuffed suspect out of a vehicle keeps them cuffed
Not tested on this build yet.
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Expected: Two cell sentences are served one after the other, each ending on its own
Not tested on this build yet.
Menus and keys
The goal: nobody needs to type a command. Every time someone types to get unstuck, note what they were trying to do.
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ALT on a person
needs 2 testersExpected: Menu grouped by role (Street, NCPD, Trauma, Garage, Court); only actions that fit your job and duty show
Not tested on this build yet.
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Expected: Lock, plate, give a key; mechanic and police actions when on duty; Pick the lock and Pour CHOOH2 act on the car you clicked
Not tested on this build yet.
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Expected: Hold up appears only with a weapon drawn
Not tested on this build yet.
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Hand cash
needs 2 testersExpected: Slider up to the cash you carry; the other player gets it
Not tested on this build yet.
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Expected: E prompts show at the right spots and nowhere else (doors, lockers, counters, the AV pad, kiosks)
Not tested on this build yet.
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Expected: Police and Trauma get their tablet, court jobs the Justice terminal, everyone else the job panel
Not tested on this build yet.
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J panel (boss)
needs 2 testersExpected: Grade-3 boss sees the employer's account and a staff roster: hire a nearby person, promote, fire
Not tested on this build yet.
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Expected: Opens for a boss with no staff and for a lone employee
Not tested on this build yet.
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Expected: Emotes, hands up, walk style, /me and /do text box, dice, radio, My chrome
Not tested on this build yet.
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Expected: Presets, tune, say, off
Not tested on this build yet.
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Expected: "Reach staff now" alerts online staff; "Open a website ticket" shows up under /support on the website
Not tested on this build yet.
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Expected: E at your own door: rent, move out, spawn here, sell
Not tested on this build yet.
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Expected: Opening a menu while another is up says to close the other one first
Not tested on this build yet.
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Expected: No on-screen message tells you to type a command
Not tested on this build yet.
Jobs, money and the city
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Trauma dispatch
needs 2 testersExpected: A downed citizen's call shows in the Trauma tablet's Calls tab; Take, Assist, Drop and GPS work
Not tested on this build yet.
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Expected: E at the AV pad calls the AV; the kiosk shows status, plans, auto-renew and pay
Not tested on this build yet.
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Expected: Clinic terminal (E) shows stock; ALT on the ripperdoc > Buy chrome walks through implant, grade and confirm
Not tested on this build yet.
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Delamain
needs 2 testersExpected: Rider books on the phone; driver gets a phone alert, accepts and ends the ride in the Jobs app; rider rates the trip
Not tested on this build yet.
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Mechanic
needs 2 testersExpected: Repair, tow, paint and refuel from ALT; the customer pays the invoice in a dialog, even while sitting in the car
Not tested on this build yet.
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Expected: Cook, bartender, techie, farmhand, refinery, scrapper, nomad, security: each can start and get paid without typing
Not tested on this build yet.
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Expected: On-duty workers are paid every 10 minutes from their employer's account
Not tested on this build yet.
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Expected: Weekly bills arrive; paying from the phone works; unpaid phone bills block outgoing calls
Not tested on this build yet.
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Expected: Buying works; a shop boss can restock from the counter prompt
Not tested on this build yet.
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Expected: Hold up a shop, pick a car lock, steal from crates, offer a deal and shake down, all from menus; NCPD gets alerts where expected
Not tested on this build yet.
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Expected: Found a crew, recruit with ALT, promote, fire, leave and declare war from the phone's Crew page
Not tested on this build yet.
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Expected: Order on the site; the charge comes off the character you act as; collect at the Kabuki parcel lockers (E)
Not tested on this build yet.
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Expected: Buy chips, play each table, cash out to the same character
Not tested on this build yet.
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Expected: Statement matches the game; a transfer by phone number arrives with the 1% fee taken
Not tested on this build yet.
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Expected: NCPD, Trauma Team, ripperdoc, fixer, netrunner and other hire-only jobs have an Apply button at the Employment Agency and in the phone's Jobs app; the application reaches that faction's bosses
Not tested on this build yet.
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Expected: E at the fixer's point, or ALT/B > Turn in a contract, completes it and pays; Phone > Jobs > My contracts lists each target with GPS
Not tested on this build yet.
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Expected: Netrunner terminals and drops are marked and routed on your map
Not tested on this build yet.
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Expected: A reporter writes a story in the phone's Newsroom app; it lands in the website's editor queue; once published it shows in everyone's News app
Not tested on this build yet.
Map spots to verify
These positions were placed from map data, not by walking there. Mark Pass if the prompt sits in a sensible place; on Fail, describe or screenshot where it should be.
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Evidence locker, NCPD HQ
NCPD HQExpected: Used for: Log, sign out and return evidence (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Holding-cell wall phone, NCPD HQ
NCPD HQExpected: Used for: The one phone call (E), ask for a lawyer (F). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Visiting room, NCPD HQ
NCPD HQExpected: Used for: Lawyer visits (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Hall of Justice, Corpo Plaza
Corpo PlazaExpected: Used for: Courthouse map pin and hearings. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Opens the Justice terminal (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters, 40 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters, 120 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters at your own home. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Clean-up tasks (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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AV pad, Afterlife street
Afterlife streetExpected: Used for: Trauma AV call (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Plans, status, auto-renew. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Stock and orders (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Burner seller, Lower Walkway
Lower WalkwayExpected: Used for: Burner phones, 22:00 to 06:00. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: No stacked pins at the Afterlife, Vik's, Noodle Row, Westbrook Motors or the mechanic; no Badlands or Kabuki district pin; names match the guide and phone
Not tested on this build yet.
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Expected: Each kind of place has its own icon; the F1 legend explains them; note any icon that's blank or shared by two different things
Not tested on this build yet.
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Search (v23)
v23Expected: F1 > Places and Phone > Maps: typing part of a name finds the place; Set GPS routes to it
Not tested on this build yet.
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Nearest (v23)
v23Expected: Nearest ATM, food, clothes, garage and clinic each route to the closest open one; Nearest ATM goes to the terminal itself; the food court is skipped when no cook is on duty
Not tested on this build yet.
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Expected: You see your home, your stored and parked cars, your business and your job's base; another tester doesn't see yours
Not tested on this build yet.
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Expected: While someone drives your car it has no pin on your map; it gets one again once parked. Phone > Garage > Locate still works with signal
Not tested on this build yet.
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Layers (v23)
v23Expected: Turning a layer off removes its pins, on brings them back; the choice is kept after relogging
Not tested on this build yet.
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Expected: Shows only buildings with a free home
Not tested on this build yet.
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Expected: Pins show open/closed with hours, and staff on duty where it applies (never names); it changes when a shop opens or someone clocks in
Not tested on this build yet.
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Expected: Arrows show over nearby places, labels within about 40 m, and a pillar at the GPS target; note any that float in the wrong spot
Not tested on this build yet.
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Expected: Business counters, job front doors and court prompts show their marker from about 25 m
Not tested on this build yet.
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Expected: Set GPS to a place, then switch its layer off: the route stays
Not tested on this build yet.
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Expected: Gang members see turf areas and holders; non-members don't see holders
Not tested on this build yet.
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Expected: New character: F1 > Start shows the steps; each ticks itself when done (job, real ATM use, a purchase, phone, website link, a car); only the next step has a pin and GPS; Skip and Resume work
Not tested on this build yet.
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Expected: Phone > Maps has Places, Map (whole city / around me) and Areas; opening a place shows its details
Not tested on this build yet.
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Expected: nightcore.apservers.com/map shows layers, search and open now; ?place= links open the right place; no player names, homes or cars anywhere
Not tested on this build yet.
Business properties (v17)
The city now has 40 leasable properties. Only the grill, Jinguji Threads and 2nd Amendment have been walked. For each one below: go there, check the lease prompt shows at the shop's door (not inside a wall or across the street), and that a clerk NPC is standing there. Tick it when it's right; add a bug report if not (note the property name and where it actually is).
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Lizzie's Bar
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Afterlife street parts counter
Watson, Little ChinaExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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No-Tell Motel
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there. Also: try renting a room.
Not tested on this build yet.
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Kabuki pawn & junk
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Kabuki ink & chrome parlour
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Kabuki med supply
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Kabuki braindance den
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Kabuki 24/7
Watson, KabukiExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Northside garage
Watson, NorthsideExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Corpo Plaza nightclub
City Center, Corpo PlazaExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Downtown doll club
City Center, DowntownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Corpo Plaza boutique
City Center, Corpo PlazaExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Corpo Plaza food court counter
City Center, Corpo PlazaExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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City Center pharmacy
City Center, Corpo PlazaExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Downtown gun counter
City Center, DowntownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Westbrook Motors
WestbrookExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there. Also: leased dealership: buy a car, check the markup matches the menu.
Not tested on this build yet.
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Japantown noodle counter
Westbrook, JapantownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Japantown bar
Westbrook, JapantownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Japantown tattoo parlour
Westbrook, JapantownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Japantown gun shop
Westbrook, JapantownExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Charter Hill news bureau
Westbrook, Charter HillExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Glen diner
Heywood, The GlenExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Glen 24/7
Heywood, The GlenExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Vista del Rey bar
Heywood, Vista del ReyExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Vista del Rey braindance booth
Heywood, Vista del ReyExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Vista del Rey electronics stall
Heywood, Vista del ReyExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Wellsprings gym
Heywood, WellspringsExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Rancho Coronado diner
Santo Domingo, Rancho CoronadoExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Rancho Coronado pharmacy
Santo Domingo, Rancho CoronadoExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Arroyo market threads
Santo Domingo, ArroyoExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Arroyo food truck
Santo Domingo, ArroyoExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Coastview noodle stall
Pacifica, CoastviewExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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West Wind gun shop
Pacifica, West Wind EstateExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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West Wind boxing gym
Pacifica, West Wind EstateExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Badlands roadside diner
BadlandsExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Badlands trading post
BadlandsExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
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Badlands garage
BadlandsExpected: The lease prompt shows at the shop's door (not inside a wall or across the street) and a clerk NPC is standing there.
Not tested on this build yet.
Chrome and ripperdocs
Cyberware, Sandevistan and ripperdocs. Needs a ripperdoc tester for the player-doc checks.
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Expected: At a ripperdoc, ALT > Buy chrome offers Sandevistan Mk.1, Mk.2 and Mk.3 in the operating-system slot; you can't have a cyberdeck and a Sandevistan at once
Not tested on this build yet.
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Expected: X starts a short burst of slow-motion (longer on higher marks), then it recharges; pressing X while recharging says how long is left
Not tested on this build yet.
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Expected: With no player ripperdoc on duty, Vik's on-call doc installs street-grade chrome and Mk.1 at a markup; Mk.2 and Mk.3 need a player ripperdoc
Not tested on this build yet.
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Expected: Before the install starts, B > Cancel my surgery cancels it and refunds you
Not tested on this build yet.
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Expected: The phone shows which ripperdocs are on duty, by name
Not tested on this build yet.
Trauma Team
Run it with one medic and one patient. The jobs area has the Trauma dispatch and places checks.
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Expected: Downed with no medic on duty: after 30 seconds a Wake up at Vik's button appears and works
Not tested on this build yet.
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Expected: Stabilised by a medic who then leaves: you can still wake up at Vik's
Not tested on this build yet.
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Expected: After waking at Vik's you have an injury; a medic's ALT > Trauma > Treat injury clears it
Not tested on this build yet.
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Expected: A 911 call from the phone shows in the medics' MDT Calls tab; a burner call shows as anonymous
Not tested on this build yet.
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Expected: A medic on duty and waiting at Vik's or the AV pad is paid with payroll; one who goes idle stops being paid
Not tested on this build yet.
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Expected: Buying or renewing Trauma insurance at the kiosk gives no medical XP
Not tested on this build yet.
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Expected: A Trauma 911 call stays open while the caller moves, and its map marker follows them
Not tested on this build yet.
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Expected: A medic on duty: ALT on a patient > Trauma > Administer meds shows your MaxDoc, Bounce Back and bandages (issued ones used first); the patient gets the effect
Not tested on this build yet.
City life
The living city: traffic, NPCs, places and the map.
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Expected: Pull a driver out of a moving NPC car: they get out and run (some put their hands up) instead of vanishing
Not tested on this build yet.
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Expected: Wardrobe prompt at your home's closet, in a paid motel or capsule room, and after the styling session at a clothing store; nowhere else (F2 still opens it for now)
Not tested on this build yet.
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Expected: Other players' apartments show on the map without the owner's name
Not tested on this build yet.
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Expected: The Noodle Row ATM and shop prompts no longer overlap
Not tested on this build yet.
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Expected: Kabuki Market and other busy spots have fewer NPCs crowding; no crash after 10 minutes walking around the market
Not tested on this build yet.
Staff tools
Needs someone with an in-game staff role.
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Expected: HOME opens the staff panel for staff and nothing for players
Not tested on this build yet.
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Expected: Staff panel > Give item puts the item in a player's pockets and logs it
Not tested on this build yet.
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Expected: Staff panel > put items in a vehicle's trunk; the owner finds them there
Not tested on this build yet.
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Expected: Staff panel > Set gang moves a player into a gang with a rank
Not tested on this build yet.
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Expected: Staff panel > Spawn vehicle spawns the chosen car next to you
Not tested on this build yet.
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Expected: Staff panel > Give a vehicle: permanent car for a player or a faction vehicle for a motor pool; the owner gets the key
Not tested on this build yet.
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Expected: Staff panel > Issue / replace key gives a player a working key for a plate
Not tested on this build yet.
Vehicles and keys
Car keys, locksmiths, hotwiring, motor pools and AVs. Write down the plate you tested with.
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Expected: Buying a car at Westbrook Motors puts a Car key for its plate in your pockets
Not tested on this build yet.
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Expected: A car you owned before v20 has its key in your pockets after you log in
Not tested on this build yet.
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Expected: Without the key (in a stash or with someone else) you can't unlock or start the car; with it in your pockets you can
Not tested on this build yet.
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Expected: Give the key to another player: now they can drive the car and you can't
Not tested on this build yet.
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Expected: At the Westbrook Motors key desk, cut a spare for 250: two working keys
Not tested on this build yet.
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Expected: Re-key for 500 with a working key: your new key works, every other copy stops working
Not tested on this build yet.
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Lost keys (v20)
v20Expected: Replace lost keys for 750 with no key in hand; the old ones stop working
Not tested on this build yet.
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Expected: The Kabuki pawn copies a key you hold for 400, no ID asked
Not tested on this build yet.
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Expected: In the driver seat with a lockpick, B or ALT > Hotwire: a long bar, then the engine runs without a key; the owner is told and NCPD gets an alert; the pick may snap
Not tested on this build yet.
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Expected: Lockpicking or hotwiring an NCPD or Trauma Team AV is refused
Not tested on this build yet.
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Expected: At your faction's depot (E), take a vehicle out: you get its key; bring it back and the key is taken back. The depot shows who has each vehicle
Not tested on this build yet.
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Expected: Clock out with a fleet vehicle signed out: its key stops working
Not tested on this build yet.
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Expected: A member cleared by the boss takes off and lands an NCPD or Trauma AV; an uncleared member is refused at the depot
Not tested on this build yet.
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Expected: If a pilot's AV key stops working in the air, the AV is not cut out of the sky: they're told to land and have about 90 seconds
Not tested on this build yet.
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Expected: Park a car, log out; after a server restart it's still there with the same damage, fuel and lock state
Not tested on this build yet.
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Expected: Phone > Garage shows "Parked near <place>, <district>" and Locate sets the GPS to it
Not tested on this build yet.
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Expected: In the driver seat, Y (or B / ALT > Vehicle) puts the key in and starts; a key in your pocket alone doesn't start the car
Not tested on this build yet.
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Take key (v21)
v21Expected: Stopped: Take key puts it back in your pockets and turns the engine off; moving: refused
Not tested on this build yet.
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Expected: Get out with the key in: one warning as you walk away; another player can get in and drive off
Not tested on this build yet.
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Expected: Locking from outside needs the key in your pockets; with the key in the ignition you can't lock it from outside
Not tested on this build yet.
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Expected: Boss or fleet manager: J > boss office > Fleet: pick a vehicle and a nearby member, the key is cut (150 from faction funds); it keeps working after clock-out
Not tested on this build yet.
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Expected: Fire a member who holds fleet keys: the boss gets a phone alert recommending a re-key; Re-key (500) kills every copy
Not tested on this build yet.
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Expected: Boss office shows where every vehicle is (GPS), who has keys, and each vehicle's log (drivers, key left in, where parked)
Not tested on this build yet.
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Expected: Driving a fleet vehicle off duty works, is logged, and the boss is told
Not tested on this build yet.
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Expected: A wrecked fleet vehicle can't be taken out until the boss pays Send for repair (or a mechanic fixes it); walking away and back doesn't fix it
Not tested on this build yet.
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Expected: NCPD and Trauma tablets have a Fleet tab; a plate search shows where a car is parked and "Key present" when the key is in it
Not tested on this build yet.
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Expected: Hovering in an AV: Y, Stop engine and Take key are refused until you've landed
Not tested on this build yet.
Faction bases
One tester per faction is ideal. Bases are new: their spots haven't been walked yet.
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Expected: Each faction base shows its prompts (duty, locker room, armory, stash, boss office, depot) where you'd expect them; note any that are inside a wall, floating or far off
Not tested on this build yet.
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Expected: Members can change outfits at their base's locker room; non-members get no prompt
Not tested on this build yet.
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Armory kit (v20)
v20Expected: Clocking in gives the shift's kit; clocking out takes back what's left of it, and nothing you bought yourself
Not tested on this build yet.
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Expected: Issued kit can't be sold, given to another player, dropped or put in a stash
Not tested on this build yet.
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Expected: The base stash opens for members with the right rank and nobody else
Not tested on this build yet.
Housing
Two testers help (residents, keys, guests). Note the building and unit number you tested.
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Expected: The agency desk lists free homes by building with price and weekly rent; Phone > Home shows the same listings
Not tested on this build yet.
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Expected: Rent at the desk: first week plus a one-week deposit are charged; you get a house key and the home shows in Phone > Home
Not tested on this build yet.
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Buy a home (v22)
v22Expected: Buy outright at the desk (bank first, cash if short): no rent; Phone > Home says you own it
Not tested on this build yet.
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Expected: E at the building entrance > Go in takes you into your own unit; another tester's unit in the same building is a separate copy (you can't see each other)
Not tested on this build yet.
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Leaving (v22)
v22Expected: E at the exit puts you back at the building entrance, in the normal world
Not tested on this build yet.
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Expected: Give your key to another player: they can get in; Phone > Home lists your keys
Not tested on this build yet.
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Expected: Add a resident in person (they confirm); they can use the stash, fridge, wardrobe and bed; remove them from Phone > Home while they're offline
Not tested on this build yet.
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Expected: Someone in with a key but not a resident is walked out about a minute after the last resident leaves
Not tested on this build yet.
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Expected: At a locksmith desk choose Home keys > Re-key (500, bring a working key): every other copy stops opening the door
Not tested on this build yet.
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Expected: The stash opens only for the holder and residents inside the unit; the fridge refuses anything that isn't food or drink
Not tested on this build yet.
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Expected: Change outfits at your closet; sleep in your bed and wake up there next time
Not tested on this build yet.
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Expected: Phone > Home > Pay rent pays the next week; up to four weeks ahead; the next charge date moves
Not tested on this build yet.
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Expected: Staff test: with no money a week becomes arrears plus 10%; after the grace week an eviction notice, 24 h later the locks change and belongings go to a self-storage locker (250 to collect within 14 days)
Not tested on this build yet.
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Expected: Selling pays back 70% of what you paid; moving out refunds the deposit and unused prepaid weeks; your things go to your storage locker
Not tested on this build yet.
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Expected: A home that changes hands starts with an empty stash for the new holder
Not tested on this build yet.
Insurance and papers
Two testers (a buyer and a seller, or a citizen and an NCPD officer) and a mechanic for the repair checks. Note the plate.
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Expected: Buying a car puts a registration and an insurance card in your pockets; Phone > Insurance shows Liability
Not tested on this build yet.
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Expected: A car you owned before v22b shows Standard cover at the same weekly price, and its papers are in your pockets after you log in
Not tested on this build yet.
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Expected: F4 > Use on a registration or card reads it or shows it to someone nearby; the paper isn't used up
Not tested on this build yet.
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Expected: On-duty NCPD: ALT > Ask for papers; the citizen chooses to show or refuse; the officer sees the live check
Not tested on this build yet.
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Expected: MDT plate search shows the cover and the registration on file; a registration shown by someone who isn't the owner is flagged
Not tested on this build yet.
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Expected: Phone > Insurance changes the tier (limited to one change per 10 minutes, 3 a day) or cancels; the premium on the next bill matches
Not tested on this build yet.
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Expected: A mechanic repairs your insured car and invoices you: you pay the 250 excess, the insurer pays the rest up to the cap; Phone > Insurance lists the claim
Not tested on this build yet.
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Expected: Taking a wreck out of the garage with Comprehensive costs you 250; without it, the full repair
Not tested on this build yet.
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Expected: Car really stolen by someone without a key, reported on the phone, claim filed: it waits 48 h and is held for staff; found before then, the claim closes
Not tested on this build yet.
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Expected: ALT > Transfer title with a price: the buyer accepts and picks a cover; the money moves only when the title does; new registration for the buyer
Not tested on this build yet.
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Expected: A gift (price 0) works; choosing to keep the trunk sends its contents to the seller's lost property at a DMV counter
Not tested on this build yet.
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Expected: A wrecked or occupied car can't be transferred; the seller is told why
Not tested on this build yet.
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Expected: At Westbrook Motors: replace a lost registration (250, the old one is void) or card (free), change cover, collect lost property (take-out only)
Not tested on this build yet.
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Expected: Cars the insurer owns are for sale at the DMV counter; buying one gives a key, a registration and Liability
Not tested on this build yet.