Test plan
Run each check in the city on build v22b and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.
Map spots to verify
These positions were placed from map data, not by walking there. Mark Pass if the prompt sits in a sensible place; on Fail, describe or screenshot where it should be.
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Evidence locker, NCPD HQ
NCPD HQExpected: Used for: Log, sign out and return evidence (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Holding-cell wall phone, NCPD HQ
NCPD HQExpected: Used for: The one phone call (E), ask for a lawyer (F). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Visiting room, NCPD HQ
NCPD HQExpected: Used for: Lawyer visits (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Hall of Justice, Corpo Plaza
Corpo PlazaExpected: Used for: Courthouse map pin and hearings. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Opens the Justice terminal (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters, 40 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters, 120 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Switch characters at your own home. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Clean-up tasks (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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AV pad, Afterlife street
Afterlife streetExpected: Used for: Trauma AV call (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Plans, status, auto-renew. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: Used for: Stock and orders (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Burner seller, Lower Walkway
Lower WalkwayExpected: Used for: Burner phones, 22:00 to 06:00. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.
Not tested on this build yet.
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Expected: No stacked pins at the Afterlife, Vik's, Noodle Row, Westbrook Motors or the mechanic; no Badlands or Kabuki district pin; names match the guide and phone
Not tested on this build yet.
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Expected: Each kind of place has its own icon; the F1 legend explains them; note any icon that's blank or shared by two different things
Not tested on this build yet.
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Search (v23)
v23Expected: F1 > Places and Phone > Maps: typing part of a name finds the place; Set GPS routes to it
Not tested on this build yet.
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Nearest (v23)
v23Expected: Nearest ATM, food, clothes, garage and clinic each route to the closest open one; Nearest ATM goes to the terminal itself; the food court is skipped when no cook is on duty
Not tested on this build yet.
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Expected: You see your home, your stored and parked cars, your business and your job's base; another tester doesn't see yours
Not tested on this build yet.
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Expected: While someone drives your car it has no pin on your map; it gets one again once parked. Phone > Garage > Locate still works with signal
Not tested on this build yet.
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Layers (v23)
v23Expected: Turning a layer off removes its pins, on brings them back; the choice is kept after relogging
Not tested on this build yet.
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Expected: Shows only buildings with a free home
Not tested on this build yet.
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Expected: Pins show open/closed with hours, and staff on duty where it applies (never names); it changes when a shop opens or someone clocks in
Not tested on this build yet.
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Expected: Arrows show over nearby places, labels within about 40 m, and a pillar at the GPS target; note any that float in the wrong spot
Not tested on this build yet.
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Expected: Business counters, job front doors and court prompts show their marker from about 25 m
Not tested on this build yet.
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Expected: Set GPS to a place, then switch its layer off: the route stays
Not tested on this build yet.
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Expected: Gang members see turf areas and holders; non-members don't see holders
Not tested on this build yet.
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Expected: New character: F1 > Start shows the steps; each ticks itself when done (job, real ATM use, a purchase, phone, website link, a car); only the next step has a pin and GPS; Skip and Resume work
Not tested on this build yet.
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Expected: Phone > Maps has Places, Map (whole city / around me) and Areas; opening a place shows its details
Not tested on this build yet.
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Expected: nightcore.apservers.com/map shows layers, search and open now; ?place= links open the right place; no player names, homes or cars anywhere
Not tested on this build yet.