NightCoreNight City Services
0 in the city City time 12:28 Weather sunny

Alpha testing

Test plan

Run each check in the city on build v22b and record what you saw. Your result replaces your earlier one for this build; everyone's results show next to each check.

Anyone can read this. To record results or report something, sign in with Discord.

Map spots to verify

These positions were placed from map data, not by walking there. Mark Pass if the prompt sits in a sensible place; on Fail, describe or screenshot where it should be.

  1. Expected: Used for: Log, sign out and return evidence (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  2. Expected: Used for: The one phone call (E), ask for a lawyer (F). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  3. Expected: Used for: Lawyer visits (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  4. Expected: Used for: Courthouse map pin and hearings. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  5. Expected: Used for: Opens the Justice terminal (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  6. Expected: Used for: Switch characters, 40 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  7. Expected: Used for: Switch characters, 120 eddies. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  8. Expected: Used for: Switch characters at your own home. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  9. Expected: Used for: Clean-up tasks (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  10. AV pad, Afterlife street

    Afterlife street

    Expected: Used for: Trauma AV call (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  11. Expected: Used for: Plans, status, auto-renew. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  12. Expected: Used for: Stock and orders (E). The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  13. Expected: Used for: Burner phones, 22:00 to 06:00. The prompt sits in a sensible place. On Fail, say or screenshot where it should be.

    Not tested on this build yet.

  14. Expected: No stacked pins at the Afterlife, Vik's, Noodle Row, Westbrook Motors or the mechanic; no Badlands or Kabuki district pin; names match the guide and phone

    Not tested on this build yet.

  15. Expected: Each kind of place has its own icon; the F1 legend explains them; note any icon that's blank or shared by two different things

    Not tested on this build yet.

  16. Expected: F1 > Places and Phone > Maps: typing part of a name finds the place; Set GPS routes to it

    Not tested on this build yet.

  17. Expected: Nearest ATM, food, clothes, garage and clinic each route to the closest open one; Nearest ATM goes to the terminal itself; the food court is skipped when no cook is on duty

    Not tested on this build yet.

  18. Your own pins (v23)

    v23needs 2 testers

    Expected: You see your home, your stored and parked cars, your business and your job's base; another tester doesn't see yours

    Not tested on this build yet.

  19. Your car while driven (v23)

    v23needs 2 testers

    Expected: While someone drives your car it has no pin on your map; it gets one again once parked. Phone > Garage > Locate still works with signal

    Not tested on this build yet.

  20. Expected: Turning a layer off removes its pins, on brings them back; the choice is kept after relogging

    Not tested on this build yet.

  21. Expected: Shows only buildings with a free home

    Not tested on this build yet.

  22. Live status (v23)

    v23needs 2 testers

    Expected: Pins show open/closed with hours, and staff on duty where it applies (never names); it changes when a shop opens or someone clocks in

    Not tested on this build yet.

  23. Expected: Arrows show over nearby places, labels within about 40 m, and a pillar at the GPS target; note any that float in the wrong spot

    Not tested on this build yet.

  24. Expected: Business counters, job front doors and court prompts show their marker from about 25 m

    Not tested on this build yet.

  25. Expected: Set GPS to a place, then switch its layer off: the route stays

    Not tested on this build yet.

  26. Gang turf (v23)

    v23needs 2 testers

    Expected: Gang members see turf areas and holders; non-members don't see holders

    Not tested on this build yet.

  27. Expected: New character: F1 > Start shows the steps; each ticks itself when done (job, real ATM use, a purchase, phone, website link, a car); only the next step has a pin and GPS; Skip and Resume work

    Not tested on this build yet.

  28. Expected: Phone > Maps has Places, Map (whole city / around me) and Areas; opening a place shows its details

    Not tested on this build yet.

  29. Expected: nightcore.apservers.com/map shows layers, search and open now; ?place= links open the right place; no player names, homes or cars anywhere

    Not tested on this build yet.